
Agile Methodologies (Lou)
Presentation
•
Professional Development
•
Professional Development
•
Practice Problem
•
Easy
Gonzalo C.V.
Used 1+ times
FREE Resource
11 Slides • 5 Questions
1
AGILE METHODOLOGIES
By Luisa Sarmiento
2
Word Cloud
'If your teaching week were a sprint, what would it look like?'
3
Introduction to Agile in Education
Originally from software development.
Focus: Collaboration, adaptability, and improvement.
In education: Supports student-centered and flexible learning.
“Think of teaching like managing a project: You have goals, tasks, a timeline, and stakeholders (your students). Agile helps manage this efficiently.”
4
Agile Values in Education
Original Agile Value | In Education |
Individuals and interactions over processes and tools | Focus on relationships and student voice |
Working software over comprehensive documentation | Focus on learning over paperwork |
Customer collaboration over contract negotiation | Teacher-student collaboration over rigid curricula |
Responding to change over following a plan. | Flexibility to adapt based on feedback |
5
Open Ended
“Which ones resonate with your teaching?"
"Which ones feel challenging?”
6
Agile Frameworks: Scrum & Kanban
Scrum in Education:
Roles:
Product Owner = Teacher (sets learning goals)
Team = Students
Scrum Master = Teacher or a student (facilitates progress)
Sprints: Short cycles of learning or project work (1–2 weeks)
7
Agile Frameworks: Scrum & Kanban
Kanban in Education:
Visual board with columns: “To Do – In Progress – Done”
Helps track learning tasks or group projects (paper or digital)
8
Open Ended
Build a sample Kanban board for a short activity.
9
User Stories
Definition: A way to describe learning from the student’s point of view.
Structure:
“As a [student], I want [goal] so that [benefit].”
Examples:
“As a student, I want to present my project so that I can improve my public speaking.”
10
Open Ended
Write 2–3 user stories based on your subject/class.
11
Sprint Planning Simulation
Objective: Plan a lesson or unit as a sprint.
Steps:
Define a user story (e.g., “As a student, I want to research a country so I can create a travel blog.”)
Identify 3–5 tasks (research, write, design, present).
Set a timeline (1-week sprint).
Define “done” (clear criteria of completion).
12
Retrospective
Definition: A structured reflection after a learning cycle.
Simple questions:
What went well?
What didn’t go well?
What can we improve?
13
Open Ended
Using sticky notes, think about a task or project you worked with your students and answer the questions below.
14
Suggested Takeaways:
Agile helps build student ownership of learning.
Tools like Kanban, sprints, and user stories promote clarity and motivation.
Start small: Try Agile with one project or unit first.
15
16
AGILE METHODOLOGIES
By Luisa Sarmiento
Show answer
Auto Play
Slide 1 / 16
SLIDE
Similar Resources on Wayground
10 questions
Accomodations for Student Needs
Presentation
•
Professional Development
12 questions
Ability Grouping
Presentation
•
Professional Development
10 questions
Scrum Product Owner
Presentation
•
Professional Development
10 questions
AI in Curriculum Design
Presentation
•
Professional Development
13 questions
Outdoor Learning
Presentation
•
Professional Development
11 questions
GIA 50
Presentation
•
Professional Development
11 questions
Chapter 3: Organizational Habits for Effective Use of Data
Presentation
•
Professional Development
11 questions
Design Thinking
Presentation
•
Professional Development
Popular Resources on Wayground
24 questions
PBIS-HGMS Day 10
Quiz
•
6th - 8th Grade
10 questions
HCS SCI 03 Summer School Review 3
Quiz
•
3rd Grade
11 questions
Home Scope
Quiz
•
7th - 8th Grade
15 questions
HCS SCI 05 Summer School Assessment 3 Review
Quiz
•
5th Grade
35 questions
Lufkin Road Middle School Student Handbook & Policies Assessment
Quiz
•
7th Grade
18 questions
Geo 11.3 Area of Circles and Sectors
Quiz
•
9th - 11th Grade