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Social Networking and Gamification Teacher Web Resource

Social Networking and Gamification Teacher Web Resource

Assessment

Presentation

•

Instructional Technology

•

Professional Development

•

Practice Problem

•

Hard

Created by

Jorge Martinez

FREE Resource

4 Slides • 10 Questions

1

Social Networking and Gamification
Teacher Web Resource

Jorge Martinez
TEC-521
Prof. Ursula Martin
February 19, 2025

2

Part 1:

Social & Academic Benefits of Gamification & Social Media

3

Multiple Choice

Which of the following is a key academic benefit of using gamification in education?

1

Enables passive learning

2

Promotes student engagement & motivation

3

Replaces traditional instruction entirely

4

Discourages academic dishonesty

4

Multiple Choice

How does social networking enhance learning?

1

Provides instant feedback & collaboration

2

Mitigates distractions

3

Provides opportunities for homework

4

Replaces textbooks entirely

5

Multiple Choice

Which platform would be BEST for classroom collaboration and resource sharing?

1

TikTok

2

Twitch

3

Google Classroom

4

Snapchat

6

Match

Match the gaming apps with their best classroom use case:

Quizizz

Freerice

Gimkit

Blooket

Kahoot

Creating interactive presentations

Vocabulary Building

Highly interactive review games

Competitive Engagement

Fast-Paced review

7

Part 2:

Ethical & Safety Considerations in Gamification & Social Media

8

Multiple Choice

Which of the following is an ethical concern when using social media in classrooms?

1

Student privacy & data protection

2

Encouraging unlimited screen time

3

Replacing teacher-led instruction

4

None of the Above

9

Open Ended

A student shares their quiz results on social media without consent. What should the teacher do?

10

Multiple Choice

Which is a BEST PRACTICE for ensuring safe student use of classroom games?

1

Allow unrestricted access to online chats

2

Encourage students to create personal accounts on social sites

3

Avoid using digital tools altogether

4

Use school-approved platforms with monitoring

11

Part 3:

Implementation and Engagement Strategies

12

Multiple Choice

What feature makes Quizizz engaging for students?

1

Self-paced learning

2

Interactive lessons

3

Consistent feedback provided

4

Multiple-choice questions

13

Multiple Choice

A teacher wants to introduce social media but avoid ethical concerns. What’s the best platform?

1

Instagram

2

TikTok

3

Remind

4

Reddit

14

Poll

Final Poll: Do you believe gamification & social networking should be integrated into standardized test prep (such as for STAAR in Texas)?

Yes, with proper guidelines

No, too distracting

Not sure, needs more research

pattern-tertiary
Social Networking and Gamification
Teacher Web Resource

Jorge Martinez
TEC-521
Prof. Ursula Martin
February 19, 2025

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