
1.6 & 1.7 Lesson
Presentation
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Computers
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9th - 12th Grade
•
Easy
Amy Austin
Used 5+ times
FREE Resource
26 Slides • 5 Questions
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1.6 & 1.7 Lesson
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Event-driven programming is when blocks execute when their event is triggered instead of executing in sequential flow of control from top to bottom. Event-driven programming allows us write programs that respond to mouse clicks, the green flag, and other defined actions that trigger our events and change the flow of execution.
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event
blocks of code that trigger corresponding behavior (example: Green Flag - starts program)
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broadcast
When blocks of code are executed at a given time by communicating (or broadcasting) a message.
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code statement
is a part of program code that expresses an action to be carried out
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Sensing Blocks
light-blue colored Boolean blocks that are used to detect different factors or a project such as touching.
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placeholder
a variable for a particular value or attribute.
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attributes
a description of what the computer is doing or the values of variables at any given moment.
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Output
Any data sent from a program to a device. This is usually observable by the person using the program.
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Processing
Instructing the computer to do some calculations. Processing can be used to solve problems or create animations.
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Input
Any data sent to a program to affect its behavior. In Scratch this is most commonly User Input through key presses and mouse clicks, but programs can sometimes take input from other programs.
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Behavior
Output, processing, and input combine yo create the behavior of a program. The behavior of a program is how a program functions during execution and is often described by how a user interacts with it.
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state
a description of what the computer is doing or the values of variables at any given moment.
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position
the x and y coordinates on the stage in Scratch.
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Multiple Choice
When blocks of code are executed at a given time by communicating a message
broadcast
code statement
event
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Multiple Choice
Blocks of code that trigger corresponding behavior (example: Green Flag - starts program)
event
broadcast
code statement
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Multiple Choice
A part of program code that expresses an action to be carried out.
event
broadcast
code statement
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Multiple Choice
Description of what the computer is doing or the values of variables at any given moment.
Position
State
Attributes
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Multiple Select
The three concepts above combine to create the behavior of a program are?
Position
Processing
Input
Sensing Blocks
Output
1.6 & 1.7 Lesson
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