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Module 1

Authored by AHMAD ZAMRI

Computers

1st Grade

Used 7+ times

Module 1
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Pattern recognition

Pattern recognition is a play based design process, method in which design decisions are made based on the experience of playing a game while it is in development.

Pattern recognition is specific

category of games related by similar

gameplay characteristics.

Pattern recognition is to extract

relevant information from

the game world.

Pattern recognition is an action that the player can perform in the game, along with the action’s.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Game genre

Game genre is a specific

category of games related by similar

gameplay characteristics.

Game genre is to extract

relevant information from

the game world.

Game genre is more of a design concept, whereas game mechanics is more of an engineering concept.

Game genre is a game feature is any descriptive aspect of a game’s design, art, audio, or technical capabilities.

3.

FILL IN THE BLANKS QUESTION

1 min • 1 pt

In game design they create the _, _, _ and _ in planning everything to create player experience.

(a)  

4.

FILL IN THE BLANKS QUESTION

1 min • 1 pt

One important game design approach is called _ design.

(a)  

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

_is an action that the player can perform in the game, along with the action’s

Game mechanics

Game features

Gameplay

Gameboy

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

_is any descriptive aspect of a game’s design, art, audio, or technical capabilities.

Game mechanics

Game features

Gameplay

Gameboy

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

_is what the player can do,what other entities can do, in response to player’s actions.

Game mechanics

Game features

Gameplay

Gameboy

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