
cyberculture quiz
Authored by Anh-4A-19 Quỳnh
Instructional Technology, Computers, English
University
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13 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
1. According to The American Heritage Dictionary, the Cyberculture has emerged from the use of computer networks for:
A. communication, online multi-player gaming, business
B. communication, entertainment, business
C. entertainment, texting, social gaming
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
2. Which of the following qualities is true about cyberculture?
A. a geographic culture, not a cognitive and social one
B. a social culture, not a geographic and cognitive one
C. a cognitive and social culture, not a geographic one
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
3. How does cyberculture compare to traditional forms of community and culture?
more fragile ?
A. more fragile
B. stronger
C. more popular
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
4. Which one is not included in the subcultural works?
A. Adapting
B.Transforming
C. Reworking
D. Watching
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
5. Which one is the possible drawback of the subcultural works?
superstitions
A. superstitions
B. excessive fan
C. Fake news
D. All of the above answers.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
6. How could fan groups meet each other?
A. Face-to-face
B. using cyberspace
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
7. Which one is the fan cultures’ activity?
A. fanfic
B. fanzines
C. filking
D. All of the above answers.
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