
Live gamified activities
Presentation
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English
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University
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Practice Problem
•
Hard
rosmery hernandez
FREE Resource
38 Slides • 12 Questions
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Open Ended
Have you ever used a game to study any content?
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Multiple Choice
This is generation of people who were born in the digital era?
silent generation
digital immigrants
digital natives
milennials
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Fill in the Blanks
The first true mobile-first generation is
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Multiple Choice
Which of the following is NOT a characteristic of digital natives?
Born during or after the digital age
Multitask and rapidly task-switch
Prefer to talk in person
Extremely social
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Fill in the Blanks
The main objective of gamification is to increase participation and motivate users using game elements such as points,
Type answer...
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Multiple Choice
Which of the following game elements can be used in a classroom setting?
Points
Avatars
Leaderboards
All of the above
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Open Ended
How would you use the following game elements: Badges, Levels, Leaderboards, Progress Bar, Virtual Currency, Awards, Trading and Gifting, Challenges between Users?
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Fill in the Blanks
A
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Multiple Choice
How does Quizziz support differentiated learning for students?
By setting deadlines, sharing via multiple platforms, and enabling retakes and flashcards
By only allowing one attempt per quiz
By restricting access to quizzes
By requiring in-person attendance
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Multiple Choice
What is the main purpose of Blooket as described in the images?
To provide fun, free, educational games for everyone
To replace classroom teachers
To sell educational materials
To limit student participation
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Fill in the Blanks
Blooket provides instant
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Multiple Choice
Which of the following is a competence to develop according to the session?
Use technological resources to develop the teaching and learning process in a dynamic way
Focus only on traditional teaching methods
Avoid collaborative settings
Ignore the requirements of the digital era
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