

Live presentation-Gamification
Presentation
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Professional Development
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University
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Practice Problem
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Hard
Bryan ReyesCL
FREE Resource
31 Slides • 10 Questions
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Open Ended
Have you ever used a game to study any content?
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Multiple Choice
This is a generation of people who were born in the digital era
Digital natives
Digital Imigrantes
Millennials
Silent Generation
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Fill in the Blanks
How do you describe the generation of people that leaned to use technology as adults?
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Multiple Choice
This generation of people are between the ages of 80-97
Silent
Generation X
Generation Z
Generation Alpha
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Open Ended
Explain three key benefits of using gamification in the learning environment, as detailed in the presentation.
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Open Ended
Write your ideas. What would you do to make the class more engaging?
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Word Cloud
Which game elements do you know?
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Open Ended
Name and briefly describe of game elements that can be used in a class, as outlined in the presentation
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Fill in the Blanks
The generation considered the first true mobile-first generation that grew up in a fully digital world (born between 1997–2012) is the
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Multiple Choice
What is the main objective of using Gamification in an educational setting, according to the presentation?
To create complex virtual reality games for all students.
To increase participation and motivate users using game elements such as points, leaderboards, and immediate feedback.
To focus on replacing teachers with automated learning tools.
To primarily adapt educational content for digital immigrants.
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