
Module A: Computer Programs & You!
Presentation
•
Instructional Technology, Computers
•
6th - 8th Grade
•
Easy
Sue Susman
Used 13+ times
FREE Resource
17 Slides • 7 Questions
1
In this STEAM project, students become coders that design a fun Activity Studio for kids using Scratch. Through discovery and exploration, they learn how to create a series of hands-on activities that children will enjoy playing. The young programmers apply computational thinking to build algorithms that sequence commands, events, loops, and conditions. They learn how to construct scripts to develop animated scenes, mazes, interactive stories, and games. Additional challenges extend coding skills to create artwork, compose music, produce a diorama, and more! After each project, students complete coding journal logs to help them to think like a programmer.
Scratch Technology Project:
Design a fun Activity Studio for kids
2
UNIT 1:
BECOME A PROGRAMMER
3
Unit Overview
4
Module A: Computer Programs & You
Understanding the
importance of computer programs & technology in everyday life.
Unit Overview
5
Module A: Computer Programs & You
Understanding the
importance of computer programs & technology in everyday life.
Module B: Think
like a Programmer.
Answer a series of
questions designed
to help you start thinking like a programmer.
Unit Overview
6
Module A: Computer Programs & You
Understanding the
importance of computer programs & technology in everyday life.
Module B: Think
like a Programmer.
Answer a series of questions designed to help you start thinking like a programmer.
Module C: Join the
Scratch Community.
You will create your
school Scratch account & edit your Scratch public profile.
Unit Overview
7
Module A: Computer Programs & You
Understanding the
importance of computer programs & technology in everyday life.
Module B: Think
like a Programmer.
Answer a series of
questions designed
to help you start thinking like a programmer.
Module C: Join the
Scratch Community.
You will create your
school Scratch account & edit your Scratch public profile.
Unit Overview
Module D: Become A Programmer
Get familiar with the Scratch interface & learning how to stack blocks of code to form scripts.
8
Module A: Computer Programs & You
Understanding the
importance of computer programs & technology in everyday life.
Module B: Think
like a Programmer.
Answer a series of
questions designed
to help you start thinking like a programmer.
Module C: Join the
Scratch Community.
You will create your
school Scratch account & edit your Scratch public profile.
Unit Overview
Module D: Become A Programmer
Get familiar with the Scratch interface & learning how to stack blocks of code to form scripts.
Module E: Create an Animated Scene.
Explore the Scratch libraries to create an animated scene of two friends having fun. Afterwards, level up by editing the scene.
9
By the end of Module A, students will:
Develop an understanding of the importance of programming in daily life.
Compare how people played, learned, & worked before the invention of technology.
Comprehend the meaning of programming vocabulary.
Learning Objectives
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Module A:
Computer Programs & You!!
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Computer programs are EVERYwhere and in EVERYthing!
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Computer programs are EVERYwhere and in EVERYthing!
Without programs computers do NOTHING!!
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A computer is a machine that stores information & performs tasks.
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A computer is a machine that stores information & performs tasks.
Computers are used everyday to help people learn, work, and play.
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A computer is a machine that stores information & performs tasks.
Computers are used everyday to help people learn, work, and play.
A program tells a computer what to do, including counting numbers, typing words, drawing pictures, and/or playing music and/or videos.
16
Computer programs are EVERYwhere and in EVERYthing!
Without programs computers do NOTHING!!
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Match
Match the following devices with it function...
Play Video Gmes
Display the Time
Reheat Food
Talk to Friends
Play Video Gmes
Display the Time
Reheat Food
Talk to Friends
18
Technology and computer programs have changed how people work and live by making things faster, safer, easier and more fun to do!!
Technology in Daily Life!!!
19
Open Ended
What kinds of devices do you use everyday that runs programs and apps?
20
Open Ended
Think of an app or computer program you use for fun.
What is its name and what does it do?
21
Open Ended
Think of an app or computer program you use for fun.
If the app/program you named in the previous question had never been invented, how would you complete the same task?
22
Open Ended
Think of an app or computer program you use for school.
What is its name and what does it do?
23
Open Ended
Think of an app or computer program you use for school.
If the app/program you named in the previous question had never been invented, how would you complete the same task?
24
Open Ended
Think about something you do every day, such brush your teeth or another activity.
What technology could be invented to make this activity faster, easier, safer, and/or more fun?
In this STEAM project, students become coders that design a fun Activity Studio for kids using Scratch. Through discovery and exploration, they learn how to create a series of hands-on activities that children will enjoy playing. The young programmers apply computational thinking to build algorithms that sequence commands, events, loops, and conditions. They learn how to construct scripts to develop animated scenes, mazes, interactive stories, and games. Additional challenges extend coding skills to create artwork, compose music, produce a diorama, and more! After each project, students complete coding journal logs to help them to think like a programmer.
Scratch Technology Project:
Design a fun Activity Studio for kids
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