
Rocket Design and Constraints
Presentation
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Science
•
10th Grade
•
Easy
+1
Standards-aligned
Abby Fancsali
Used 1+ times
FREE Resource
5 Slides • 1 Question
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By Abby Fancsali
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The Design Cycle
The first step of the design cycle is to Define the Needs and Constraints
Your need is Exactly what it is you want to do
Start with making a list of requirements for your project
Are you starting from scratch, or altering an already existing design?
In a perfect world, you would be able to build the most efficient and strongest design
Reality makes this difficult because there is always something that affects your ability to design your rocket
Constraint: a limitation or restriction that occurs in the design process
Can be a physical or non physical things
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Open Ended
You want to design a car. List as many constraints as you possibly can.
4
Designing around Constraints
The key way to overcome constraints is to identify them and plan around them
Identify the Scope: What Exactly you want to accomplish?
Ask what and Why to figure out how
Context: all the factors involved in the performance of your design
Environmental conditions
What materials do you have available?
What can you legally do?
There is not one right answer, but some are better than other
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Designing around Constraints
Once you have your list of constraints, you move on to the research stage where you try to see what others have already done in the field
The Imagine stage is the beginning of the active design
Brainstorm with others
After a list of solutions is put together, ideas are ranked based on feasibility and a conceptual design is created
How possible is each idea based on the constraints
Trade-offs: Decisions that have to be made to balance out a design and make it possible
Sacrificing one design choice for another
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Creation Stage
Once a conceptual design is finalized, designers move on to the preliminary design
In this stage planing is made regarding materials and labor
A schedule is formed
A preliminary design is then used to make a detailed design
Detailed designs are the basis for prototypes
After a prototype is tested, the design is tweaked and altered until it
By Abby Fancsali
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