
Game Balancing
Presentation
•
Education, Computers, Other
•
University
•
Medium
Harun Harryizman
Used 7+ times
FREE Resource
45 Slides • 11 Questions
1
Game Balancing
A222
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
Poll
Tetris: Chance or Skill?
Chance
Skill
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
Negative feedback
Positive Feedback
39
40
41
Avoid Stagnation
42
Avoid Trivialities
43
Q & A
44
Review Fun Test
Topic 12
45
Multiple Select
A balanced game is:
Makes the skill of the player the most important factor in determining his success.
Fair to the player(s)
.
Neither too easy nor too hard
Makes sure the player keep dying in the game.
46
Multiple Choice
A well-balanced PvP or PvE game provides meaningful choices & a player’s skill must affect success.
True
False
47
Multiple Select
Additional balance requirements for PvP are:
Players perceive the game to be fair
Level of difficulty must be consistent, without spikes or sharp drops
A player who falls behind should have opportunities to catch up
Game rarely ends in a stalemate
48
Multiple Choice
________ costs are costs that are not immediately apparent.
Extra
Light
Shadow
Economy
49
Multiple Choice
Rock-paper-scissors is a concept used in a _______.
Intransitive relationships
Transitive relationships
50
Multiple Choice
_______ unit differentiation is a unit that is not simply more or less powerful, but uniquely different.
Orthodontist
Orthodox
Orthodoxal
Orthogonal
51
Multiple Choice
Persistent worlds are always symmetric and always intrinsically balanced.
False
True
52
Multiple Choice
______ difficulty must increase over time to counteract the player’s growing in-game experience.
Absolute
Relative
Perceived
53
Multiple Select
How can positive feedback be controlled?
Don’t give too much power as a reward
Increase the power as a reward
Raise the absolute difficulty level of challenges as the player proceeds
Introduce negative feedback
54
Multiple Choice
The following statements describe which strategy?
1. a strategy that reliably produces the best outcome a player may achieve, no matter what his opponent does
2. undesirable because a player has no reason to use any other strategy once she has discovered the particular strategy
Dexter
Dorsal
Dormant
Dominant
55
End of Fun Test
Thank you
56
Game Balancing
A222
Show answer
Auto Play
Slide 1 / 56
SLIDE
Similar Resources on Wayground
50 questions
KM SESSION (FORs and Models) PART 2)
Presentation
•
University
52 questions
Wednesday
Presentation
•
KG
52 questions
Celic, Christina M. Ch.1
Presentation
•
University
52 questions
CH 1 & 2 - INTRO & SAFETY IN WELDING
Presentation
•
KG - University
50 questions
Written Test Demo
Presentation
•
University
50 questions
APA Formatting Lesson
Presentation
•
University
49 questions
1.4 Logic Gate & Simple Logic Circuit
Presentation
•
University
Popular Resources on Wayground
24 questions
PBIS-HGMS Day 10
Quiz
•
6th - 8th Grade
10 questions
HCS SCI 03 Summer School Review 3
Quiz
•
3rd Grade
11 questions
Home Scope
Quiz
•
7th - 8th Grade
15 questions
HCS SCI 05 Summer School Assessment 3 Review
Quiz
•
5th Grade
35 questions
Lufkin Road Middle School Student Handbook & Policies Assessment
Quiz
•
7th Grade
18 questions
Geo 11.3 Area of Circles and Sectors
Quiz
•
9th - 11th Grade